
About Me
Daniel Moore
I'm a game developer and software engineer based in Purcellville VA. I've been building interactive experiences for over 10 years. I have shipped multiple games, led large game dev teams, built backends, built frontends, and designed/implemented developer tooling.
I love building experiences that captivate people. I strive to work with the best/ most creative individuals, so I may learn from them. I care deeply about working for a companies that value people over process. I thrive in environments that provide freedom and value creativity.
History
Experience & Education
2021 – Present
Principal Software Engineer: Game Development
Nifty Island
Lead a team of 10+ engineers in prototyping/development/release of a persistent UGC MMO developed in Unity. Responsible for designing game architecture and implementation of gameplay/engine systems. Joined as founding engineer.
2018 – 2021
Senior Full Stack Software Engineer
SkryeVR
Use Unity WebGL to visualize computer networks as a cityscape to aid in development and operation of cloud based infrastructures. Full stack work using Unity3d and AWS serverless backends. Joined as founding engineer.
2017 – 2021
CEO/Owner
Dreamcatcher Studios LLC
Game development studio with 1 public release "Tourney of Eradorn". "Tourney of Eradorn" is a VR fighting game for GearVR (android) and Oculus GO headsets (developed in Unity). Players compete in a series of duels and large scale battles against AI to claim the title of champion. The AI leverages a GOAP system and ngram predictors to learn from player actions and dynamically adjust play style.
2015 – 2018
Full Stack Software Engineer
Solers INC
Developed Java based satellite ground systems for weather data generation and distribution. Ground system capabilities include: ingesting satellite data, applying scientific algorithms to weather data (product generation), delivering products to consumers.
Summer 2014
Software Engineer Intern: Automation
Lowes
Developed Selenium based automation test framework for the Lowe’s android application.
Summer 2013
Software Engineer Intern: UI
Youfolio
Developed a prototype GUI for a social networking start-up aimed at allowing content creators to showcase their portfolio and network.
2011 – 2015
B.S. Computer Science
Virginia Polytechnic Institute and State University - Blacksburg, VA
Focus on software engineering and systems. Capstone project: a local filesystem extension for Hadoop.
Toolkit
Skills
Languages
- C#
- Java
- Python
- C++
Engines
- Unity
- Unreal Engine
Tools & Frameworks
- Git
- Blender
- AWS
- Kibana/Elaticsearch
- GIMP
- Github Actions
- Jenkins
- Audacity
- Terraform
- Docker
- Kubernetes
- Gamelift
- Postgres