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Daniel Moore

About Me

Daniel Moore

I'm a game developer and software engineer based in Purcellville VA. I've been building interactive experiences for over 10 years. I have shipped multiple games, led large game dev teams, built backends, built frontends, and designed/implemented developer tooling.

I love building experiences that captivate people. I strive to work with the best/ most creative individuals, so I may learn from them. I care deeply about working for a companies that value people over process. I thrive in environments that provide freedom and value creativity.

History

Experience & Education

  1. 2021 – Present

    Principal Software Engineer: Game Development

    Nifty Island

    Lead a team of 10+ engineers in prototyping/development/release of a persistent UGC MMO developed in Unity. Responsible for designing game architecture and implementation of gameplay/engine systems. Joined as founding engineer.

  2. 2018 – 2021

    Senior Full Stack Software Engineer

    SkryeVR

    Use Unity WebGL to visualize computer networks as a cityscape to aid in development and operation of cloud based infrastructures. Full stack work using Unity3d and AWS serverless backends. Joined as founding engineer.

  3. 2017 – 2021

    CEO/Owner

    Dreamcatcher Studios LLC

    Game development studio with 1 public release "Tourney of Eradorn". "Tourney of Eradorn" is a VR fighting game for GearVR (android) and Oculus GO headsets (developed in Unity). Players compete in a series of duels and large scale battles against AI to claim the title of champion. The AI leverages a GOAP system and ngram predictors to learn from player actions and dynamically adjust play style.

  4. 2015 – 2018

    Full Stack Software Engineer

    Solers INC

    Developed Java based satellite ground systems for weather data generation and distribution. Ground system capabilities include: ingesting satellite data, applying scientific algorithms to weather data (product generation), delivering products to consumers.

  5. Summer 2014

    Software Engineer Intern: Automation

    Lowes

    Developed Selenium based automation test framework for the Lowe’s android application.

  6. Summer 2013

    Software Engineer Intern: UI

    Youfolio

    Developed a prototype GUI for a social networking start-up aimed at allowing content creators to showcase their portfolio and network.

  7. 2011 – 2015

    B.S. Computer Science

    Virginia Polytechnic Institute and State University - Blacksburg, VA

    Focus on software engineering and systems. Capstone project: a local filesystem extension for Hadoop.

Toolkit

Skills

Languages

  • C#
  • Java
  • Python
  • C++

Engines

  • Unity
  • Unreal Engine

Tools & Frameworks

  • Git
  • Blender
  • AWS
  • Kibana/Elaticsearch
  • GIMP
  • Github Actions
  • Jenkins
  • Audacity
  • Terraform
  • Docker
  • Kubernetes
  • Gamelift
  • Postgres