
2021 – Present
UGC MMO where players build islands with custom assets and gameplay experiences.
Hello, world.
I build interactive experiences — from shipped games to developer tooling. Specializing in Unity, C#, AWS, and Python.
Selected Work
A collection of games, and tools I've built. Each one has a full case study with the technical details.

2021 – Present
UGC MMO where players build islands with custom assets and gameplay experiences.

2017 – 2021
Visualize AWS accounts as a cityscape to aid in development and operation of cloud based infrastructures.
![Sanguis Machina [In Development]](/images/sanguis-machina/cover-art.webp)
2025 – Present
Smash your way through world powered by blood magic. Brutal Melee physics based combat with ability crating system. Blood powers all...

2016 – 2019
VR fighting game for GearVR and Oculus GO headsets. Players compete in a series of duels and large scale battles against AI to claim the title of champion.
![Magna Mater [Unreleased Prototype]](/images/magna-mater/cover-art.webp)
2019 – 2021
Mother nature fights backs against the humans that seek to harness its magic. Player controls a team of 4 heros with customizable abilities.
![Warborne [Unreleased Prototype]](/images/warborne/cover-art.webp)
2019
1v1 moba where each player controls 4 heros. Time is your only resource: no gold, no items.
What I Work With
About Me
I'm a game developer and software engineer passionate about building fun games/interactive experiences.
With a background in computer science and 10 years experience shipping games, tools, backends, and build pipelines I bring a full-stack perspective to every project.
Read the full storyGet In Touch
Have a project in mind, a collaboration idea, or just want to say hi? I'd love to hear from you.